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Detail publikace
CHLUBNA, T. MILET, T. ZEMČÍK, P.
Originální název
Lightweight All-Focused Light Field Rendering
Typ
článek v časopise ve Web of Science, Jimp
Jazyk
angličtina
Originální abstrakt
This paper proposes a novel real-time method for high-quality view interpolation from light field. The proposal is a lightweight method, which can be used with consumer GPU, reaching same or better quality than existing methods, in a shorter time, with significantly smaller memory requirements. Light field belongs to image-based rendering methods that can produce realistic images without computationally demanding algorithms. The novel view is synthesized from multiple input images of the same scene, captured at different camera positions. Standard rendering techniques, such as rasterization or ray-tracing, are limited in terms of quality, memory footprint, and speed. Light field rendering methods often produce unwanted artifacts resembling ghosting or blur in certain parts of the scene due to unknown geometry of the scene. The proposed method estimates the geometry for each pixel as an optimal focusing distance to mitigate the artifacts. The focusing distance determines which pixels from the input images are mixed to produce the final view. State-of-the-art methods use a constant-step pixel matching scan that iterates over a range of focusing distances. The scan searches for a distance with the smallest color dispersion of the contributing pixels, assuming that they belong to the same spot in the scene. The paper proposes an optimal scanning strategy of the focusing range, an improved color dispersion metric, and other minor improvements, such as sampling block size adjustment, out-of-bounds sampling, and filtering. Experimental results show that the proposal uses less resources, achieves better visual quality, and is significantly faster than existing light field rendering methods. The proposal is 8× faster than the methods in the same category. The proposal uses only four closest views from the light field data and reduces the necessary data transfer. Existing methods often require the full light field grid, which is typically 8×8 images large. Additionally, a new 4K light field dataset, containing scenes of various types, was created and published. An optimal novel method for light field acquisition is also proposed and used to create the dataset.
Klíčová slova
light field, plane sweep, image-based rendering, GPU, focusing
Autoři
CHLUBNA, T.; MILET, T.; ZEMČÍK, P.
Vydáno
27. 4. 2024
ISSN
1077-3142
Periodikum
COMPUTER VISION AND IMAGE UNDERSTANDING
Ročník
244
Číslo
7
Stát
Spojené státy americké
Strany od
Strany do
8
Strany počet
16
URL
https://www.sciencedirect.com/science/article/abs/pii/S1077314224001127
BibTex
@article{BUT188789, author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}", title="Lightweight All-Focused Light Field Rendering", journal="COMPUTER VISION AND IMAGE UNDERSTANDING", year="2024", volume="244", number="7", pages="7--8", doi="10.1016/j.cviu.2024.104031", issn="1077-3142", url="https://www.sciencedirect.com/science/article/abs/pii/S1077314224001127" }