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BALÍK, M.
Originální název
Principles of Designing an Algorithm for Acoustic Room Multichannel Simulation
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
The paper deals with the principles of realizing a multichannel simulation of acoustic room (known as an artificial reverberation) as a discrete system. The resulting simulation algorithm describing the discrete system is to be adapted to the realization in a DSP environment and should be capable of working in real time. A definition of the requirements made on perceptual approach of subsequent reverberation is part of the paper.
Klíčová slova
Multichannel simulation, acoustic room, artificial reverberation, real time, discrete system.
Autoři
Rok RIV
2002
Vydáno
15. 12. 2002
Místo
Singapore
ISBN
0-7803-7691-9
Kniha
Proceedings APCCAS 2002
Strany od
303
Strany do
610
Strany počet
308
BibTex
@inproceedings{BUT5561, author="Miroslav {Balík}", title="Principles of Designing an Algorithm for Acoustic Room Multichannel Simulation", booktitle="Proceedings APCCAS 2002", year="2002", pages="308", address="Singapore", isbn="0-7803-7691-9" }