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SZENTANDRÁSI, I.
Originální název
Modern Methods of Realistic Lighting in Real Time
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
Physically plausible illumination in real-time is oftenachieved using approximations. Recent methods approximateglobal illumination in the screen space by exploitingthe capabilities of modern graphics cards. Two of thesetechniques, screen-space ambient occlusion and screenspacedirectional occlusion, are described in this work.Screen-space directional occlusion is a generalized versionof screen-space ambient occlusion. It supports one indirectbounce of diffuse light and depends on the direction of incominglight. The main goal of this project is to furtherexperiment with these methods and improve them. Fora uniform distribution of the sampling points, the Haltonsequence is used. In order to reduce the noise, geometryawarebilateral filtering is presented. Methods are furthersped up by computing them in a lower resolution, and theyare restored to full resolution using joint bilateral upsamplingin order to create the final image.
Klíčová slova
global illumination, ambient occlusion,screen-space ambient occlusion, screen-space directionalocclusion, Halton sequence, bilateral filtering
Autoři
Rok RIV
2011
Vydáno
4. 5. 2011
Nakladatel
Technical University Wien
Místo
Viničné
ISBN
978-3-9502533-3-7
Kniha
Proceedings of The 15th Central European Seminar on Computer Graphics
Strany od
17
Strany do
24
Strany počet
8
URL
http://www.cescg.org/CESCG-2011/papers/BrnoBUT-Szentandrasi-Istvan.pdf
BibTex
@inproceedings{BUT76432, author="István {Szentandrási}", title="Modern Methods of Realistic Lighting in Real Time", booktitle="Proceedings of The 15th Central European Seminar on Computer Graphics", year="2011", pages="17--24", publisher="Technical University Wien", address="Viničné", isbn="978-3-9502533-3-7", url="http://www.cescg.org/CESCG-2011/papers/BrnoBUT-Szentandrasi-Istvan.pdf" }