Detail publikace

Three stage object boundary intersection solver

JINDRA, P. ŠŤASTNÝ, J.

Originální název

Three stage object boundary intersection solver

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

Detection of collisions is an important part of many applications which work with three￾dimensional graphics. When intersections of objects can be determined, significant computation time is saved because many computations do not have to be done. The algorithm described in this article cannot determine the intersection of real objects, but it can help to save CPU time by determining the intersection of object boundaries. The algorithm can be used in many engineering or graphical applications, such as improvement of semi-transparent object rendering or auxiliary collision detection in applications solving interactions of objects.

Klíčová slova

Graphics. multi thread programming. mesh objects. Computation. Algorithm. boundary intersection.

Autoři

JINDRA, P.; ŠŤASTNÝ, J.

Vydáno

2. 5. 2018

Nakladatel

Wolters Kluwer

Místo

Prague

ISBN

978-80-7598-059-5

Kniha

DIVAI 2018

ISSN

2464-7470

Periodikum

DIVAI

Stát

Slovenská republika

Strany od

431

Strany do

449

Strany počet

29

BibTex

@inproceedings{BUT151297,
  author="Petr {Jindra} and Jiří {Šťastný}",
  title="Three stage object boundary intersection solver",
  booktitle="DIVAI 2018",
  year="2018",
  journal="DIVAI",
  pages="431--449",
  publisher="Wolters Kluwer",
  address="Prague",
  isbn="978-80-7598-059-5",
  issn="2464-7470"
}