Detail publikace

Front-to-Back Blending with Early Fragment Discarding

VLČEK, A. HAVEL, J. HEROUT, A.

Originální název

Front-to-Back Blending with Early Fragment Discarding

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

Alpha-blending is a frequently used technique implemented in graphics hardware to achieve effects like transparency, volume rendering, displaying particle systems and others. A common approach to using blending is to sort objects from the furthest to closest (back-to-front) and render them in this order. However, the inverse order can be used with some small modifications to the blending process. This paper introduces an approach to use the front-to-back rendering order to discard fragments of rendered polygons that would not influence the visual result and thus speed the rendering up. The speed gain and visual compromises are measured in several scenarios simulating practical situations and the measured results are discussed and conclusions are drawn.

Klíčová slova

blending, OpenGL, real-time, transparency

Autoři

VLČEK, A.; HAVEL, J.; HEROUT, A.

Rok RIV

2010

Vydáno

14. 5. 2010

Nakladatel

Comenius University in Bratislava

Místo

Bratislava

ISBN

978-80-223-2843-2

Kniha

Proceedings of Spring Conference on Computer Graphics

Strany od

91

Strany do

97

Strany počet

7

BibTex

@inproceedings{BUT34821,
  author="Adam {Vlček} and Jiří {Havel} and Adam {Herout}",
  title="Front-to-Back Blending with Early Fragment Discarding",
  booktitle="Proceedings of Spring Conference on Computer Graphics",
  year="2010",
  pages="91--97",
  publisher="Comenius University in Bratislava",
  address="Bratislava",
  isbn="978-80-223-2843-2"
}