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VANEK, J. NAVRÁTIL, J. HEROUT, A. ZEMČÍK, P.
Originální název
High-quality Shadows with Improved Paraboloid Mapping
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
This paper introduces a novel approach to rendering of high- quality shadows in real-time. The contemporary approach to shadow rendering in real-time is shadow maps algorithm. The standard shadow maps suffer from discretization and aliasing due to the limited resolution of the shadow texture. Moreover, omnidirectional lights need additional treatment to work correctly, e.g. with dual-paraboloid shadow maps. We propose a new technique that significantly reduces the aliasing problem and works correctly for various kinds of light sources. Our technique adapts the light's field-of-view to the visible part of the scene and thus stores only the relevant part of the scene to the full resolution of the shadow map. It produces high-quality shadows which are not constrained by position or type of the light sources and also works in fully dynamic scenes.
Klíčová slova
shadow maps, dual-paraboloid mapping, omnidirectional lights, aliasing
Autoři
VANEK, J.; NAVRÁTIL, J.; HEROUT, A.; ZEMČÍK, P.
Rok RIV
2011
Vydáno
29. 6. 2011
Nakladatel
Springer Verlag
Místo
Heidelberg
ISBN
978-3-642-24027-0
Kniha
Advances in Visual Computing
Edice
Lecture Notes in Computer Science
Strany od
421
Strany do
430
Strany počet
10
BibTex
@inproceedings{BUT76415, author="Juraj {Vanek} and Jan {Navrátil} and Adam {Herout} and Pavel {Zemčík}", title="High-quality Shadows with Improved Paraboloid Mapping", booktitle="Advances in Visual Computing", year="2011", series="Lecture Notes in Computer Science", volume="6938", pages="421--430", publisher="Springer Verlag", address="Heidelberg", isbn="978-3-642-24027-0" }