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NAVRÁTIL, J. KOBRTEK, J. ZEMČÍK, P.
Originální název
A Survey on Methods for Omnidirectional Shadow Rendering
Typ
článek v časopise - ostatní, Jost
Jazyk
angličtina
Originální abstrakt
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summarize advantages and disadvantages of methods based on shadow mapping. We compare the traditional approach that exploits cube maps with the Dual-Paraboloid mapping. All of the methods are implemented on the latest hardware and they exploit capabilities of current GPUs. We also implemented optimization techniques which decrease the computational time. We examine the time the methods spent in particular rendering passes and we evaluate their overall performance. Finally, we conclude the comparison with some recommendations for typical applications in which the methods of interest can be exploited. We also suggest some direction of future investigation.
Klíčová slova
shadow mapping, rendering, GPU, performance, cube maps, Dual-Paraboloid mapping
Autoři
NAVRÁTIL, J.; KOBRTEK, J.; ZEMČÍK, P.
Rok RIV
2012
Vydáno
7. 3. 2012
Nakladatel
Union Agency
Místo
Plzeň
ISSN
1213-6972
Periodikum
Journal of WSCG
Ročník
20
Číslo
2
Stát
Česká republika
Strany od
89
Strany do
96
Strany počet
8
BibTex
@article{BUT96932, author="Jan {Navrátil} and Jozef {Kobrtek} and Pavel {Zemčík}", title="A Survey on Methods for Omnidirectional Shadow Rendering", journal="Journal of WSCG", year="2012", volume="20", number="2", pages="89--96", issn="1213-6972" }