Publication detail

Fast robust and precise shadow algorithm for WebGL 1.0 platform

MILET, T. TÓTH, M. PEČIVA, J. STARKA, T. KOBRTEK, J. ZEMČÍK, P.

Original Title

Fast robust and precise shadow algorithm for WebGL 1.0 platform

Type

conference paper

Language

English

Original Abstract

This paper presents fast and robust per-sample correct WebGL shadow method. It is based on silhouette shadow volumes. Our performance is usually superior when compared with high resolution shadow maps and it does not suffer from visual artefacts. Specially precomputed data are fed to the vertex shaders that extrude shadow volumes.

Keywords

shadow volumes, silhouettes, precise shadows, WebGL, vertex Shader, robust method

Authors

MILET, T.; TÓTH, M.; PEČIVA, J.; STARKA, T.; KOBRTEK, J.; ZEMČÍK, P.

RIV year

2015

Released

28. 10. 2015

Publisher

Eurographics Association

Location

Kyoto

ISBN

978-3-905674-84-2

Book

ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments

Pages from

85

Pages to

92

Pages count

8

URL

BibTex

@inproceedings{BUT119892,
  author="Tomáš {Milet} and Michal {Tóth} and Jan {Pečiva} and Tomáš {Starka} and Jozef {Kobrtek} and Pavel {Zemčík}",
  title="Fast robust and precise shadow algorithm for WebGL 1.0 platform",
  booktitle="ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments",
  year="2015",
  pages="85--92",
  publisher="Eurographics Association",
  address="Kyoto",
  doi="10.2312/egve.20151314",
  isbn="978-3-905674-84-2",
  url="https://www.fit.vut.cz/research/publication/10946/"
}