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MILET, T. TÓTH, M. PEČIVA, J. STARKA, T. KOBRTEK, J. ZEMČÍK, P.
Original Title
Fast robust and precise shadow algorithm for WebGL 1.0 platform
Type
conference paper
Language
English
Original Abstract
This paper presents fast and robust per-sample correct WebGL shadow method. It is based on silhouette shadow volumes. Our performance is usually superior when compared with high resolution shadow maps and it does not suffer from visual artefacts. Specially precomputed data are fed to the vertex shaders that extrude shadow volumes.
Keywords
shadow volumes, silhouettes, precise shadows, WebGL, vertex Shader, robust method
Authors
MILET, T.; TÓTH, M.; PEČIVA, J.; STARKA, T.; KOBRTEK, J.; ZEMČÍK, P.
RIV year
2015
Released
28. 10. 2015
Publisher
Eurographics Association
Location
Kyoto
ISBN
978-3-905674-84-2
Book
ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
Pages from
85
Pages to
92
Pages count
8
URL
https://www.fit.vut.cz/research/publication/10946/
BibTex
@inproceedings{BUT119892, author="Tomáš {Milet} and Michal {Tóth} and Jan {Pečiva} and Tomáš {Starka} and Jozef {Kobrtek} and Pavel {Zemčík}", title="Fast robust and precise shadow algorithm for WebGL 1.0 platform", booktitle="ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments", year="2015", pages="85--92", publisher="Eurographics Association", address="Kyoto", doi="10.2312/egve.20151314", isbn="978-3-905674-84-2", url="https://www.fit.vut.cz/research/publication/10946/" }