Detail publikace

Fast robust and precise shadow algorithm for WebGL 1.0 platform

MILET, T. TÓTH, M. PEČIVA, J. STARKA, T. KOBRTEK, J. ZEMČÍK, P.

Originální název

Fast robust and precise shadow algorithm for WebGL 1.0 platform

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

This paper presents fast and robust per-sample correct WebGL shadow method. It is based on silhouette shadow volumes. Our performance is usually superior when compared with high resolution shadow maps and it does not suffer from visual artefacts. Specially precomputed data are fed to the vertex shaders that extrude shadow volumes.

Klíčová slova

shadow volumes, silhouettes, precise shadows, WebGL, vertex Shader, robust method

Autoři

MILET, T.; TÓTH, M.; PEČIVA, J.; STARKA, T.; KOBRTEK, J.; ZEMČÍK, P.

Rok RIV

2015

Vydáno

28. 10. 2015

Nakladatel

Eurographics Association

Místo

Kyoto

ISBN

978-3-905674-84-2

Kniha

ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments

Strany od

85

Strany do

92

Strany počet

8

URL

BibTex

@inproceedings{BUT119892,
  author="Tomáš {Milet} and Michal {Tóth} and Jan {Pečiva} and Tomáš {Starka} and Jozef {Kobrtek} and Pavel {Zemčík}",
  title="Fast robust and precise shadow algorithm for WebGL 1.0 platform",
  booktitle="ICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments",
  year="2015",
  pages="85--92",
  publisher="Eurographics Association",
  address="Kyoto",
  doi="10.2312/egve.20151314",
  isbn="978-3-905674-84-2",
  url="https://www.fit.vut.cz/research/publication/10946/"
}