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ZEMČÍK, P. HEROUT, A. TIŠNOVSKÝ, P.
Original Title
Particle Rendering Pipeline
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
Keywords
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Authors
ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P.
RIV year
2003
Released
19. 5. 2003
Publisher
Slovak University of Technology in Bratislava
Location
Bratislava
ISBN
80-223-1837-X
Book
Spring Conference on Computer Graphics 2003 Proceedings
Pages from
180
Pages to
186
Pages count
7
BibTex
@inproceedings{BUT13995, author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}", title="Particle Rendering Pipeline", booktitle="Spring Conference on Computer Graphics 2003 Proceedings", year="2003", pages="180--186", publisher="Slovak University of Technology in Bratislava", address="Bratislava", isbn="80-223-1837-X" }