Detail publikace

Particle Rendering Pipeline

ZEMČÍK, P. HEROUT, A. TIŠNOVSKÝ, P.

Originální název

Particle Rendering Pipeline

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.

Klíčová slova

Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine

Autoři

ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P.

Rok RIV

2003

Vydáno

19. 5. 2003

Nakladatel

Slovak University of Technology in Bratislava

Místo

Bratislava

ISBN

80-223-1837-X

Kniha

Spring Conference on Computer Graphics 2003 Proceedings

Strany od

180

Strany do

186

Strany počet

7

BibTex

@inproceedings{BUT13995,
  author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}",
  title="Particle Rendering Pipeline",
  booktitle="Spring Conference on Computer Graphics 2003 Proceedings",
  year="2003",
  pages="180--186",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1837-X"
}