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ZEMČÍK, P. HEROUT, A. TIŠNOVSKÝ, P.
Originální název
Particle Rendering Pipeline
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
Klíčová slova
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Autoři
ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P.
Rok RIV
2003
Vydáno
19. 5. 2003
Nakladatel
Slovak University of Technology in Bratislava
Místo
Bratislava
ISBN
80-223-1837-X
Kniha
Spring Conference on Computer Graphics 2003 Proceedings
Strany od
180
Strany do
186
Strany počet
7
BibTex
@inproceedings{BUT13995, author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}", title="Particle Rendering Pipeline", booktitle="Spring Conference on Computer Graphics 2003 Proceedings", year="2003", pages="180--186", publisher="Slovak University of Technology in Bratislava", address="Bratislava", isbn="80-223-1837-X" }