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Publication detail
MICHALÍK, D.
Original Title
A Unity Based Industrial Process Simulation Controlled via Virtual PLC
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
This paper describes the development of an industrial process simulation application that is used for educational purposes. It is based on the Unity game engine and Game4Automation plugin, which offers a base framework and assets to establish the industrial process in a virtual environment. The application is then connected via Modbus TCP to a project created in the CODESYS programming environment, which is also responsible for the simulation of a control system - PLC.
Keywords
unity, game engine, industrial process simulation, virtual plc, education methods
Authors
Released
27. 4. 2021
Publisher
Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií
Location
Brno
ISBN
978-80-214-5942-7
Book
Proceedings of the 27th Conference STUDENT EEICT 2021
Pages count
5
URL
http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf
BibTex
@inproceedings{BUT171507, author="David {Michalík}", title="A Unity Based Industrial Process Simulation Controlled via Virtual PLC", booktitle="Proceedings of the 27th Conference STUDENT EEICT 2021", year="2021", pages="5", publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií", address="Brno", isbn="978-80-214-5942-7", url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf" }