Publication detail

Using the HELEF Language to Model the Strategic Games

HRUBÝ, M.

Original Title

Using the HELEF Language to Model the Strategic Games

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

The paper deals with a specialised view at the HELEF language, now pointed to modelling of strategic games by meaning of Game Theory. Solving the strategy games requires an extreme number of computing iterations where certain (generally unknown) subset of iterations is repeated with no new information and so redundant. We employ a special feature of the HELEF language called Automatic Information Net (AIN) to model the whole computation itself, so then by using AIN we can predict what subset of iterations is not needed for the game's solution. The problem is demonstrated on a simple competition two-player game on a market with some general commodity.

Keywords

Game theory, modelling and simulation, optimisation, strategy games, market model

Authors

HRUBÝ, M.

RIV year

2006

Released

15. 9. 2006

Location

Ostrava

ISBN

80-86840-26-3

Book

Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems

Pages from

121

Pages to

126

Pages count

7

BibTex

@inproceedings{BUT22259,
  author="Martin {Hrubý}",
  title="Using the HELEF Language to Model the Strategic Games",
  booktitle="Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems",
  year="2006",
  pages="121--126",
  address="Ostrava",
  isbn="80-86840-26-3"
}