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Publication detail
HRUBÝ, M.
Original Title
Using the HELEF Language to Model the Strategic Games
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
The paper deals with a specialised view at the HELEF language, now pointed to modelling of strategic games by meaning of Game Theory. Solving the strategy games requires an extreme number of computing iterations where certain (generally unknown) subset of iterations is repeated with no new information and so redundant. We employ a special feature of the HELEF language called Automatic Information Net (AIN) to model the whole computation itself, so then by using AIN we can predict what subset of iterations is not needed for the game's solution. The problem is demonstrated on a simple competition two-player game on a market with some general commodity.
Keywords
Game theory, modelling and simulation, optimisation, strategy games, market model
Authors
RIV year
2006
Released
15. 9. 2006
Location
Ostrava
ISBN
80-86840-26-3
Book
Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems
Pages from
121
Pages to
126
Pages count
7
BibTex
@inproceedings{BUT22259, author="Martin {Hrubý}", title="Using the HELEF Language to Model the Strategic Games", booktitle="Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems", year="2006", pages="121--126", address="Ostrava", isbn="80-86840-26-3" }