Detail publikace

Using the HELEF Language to Model the Strategic Games

HRUBÝ, M.

Originální název

Using the HELEF Language to Model the Strategic Games

Typ

článek ve sborníku ve WoS nebo Scopus

Jazyk

angličtina

Originální abstrakt

The paper deals with a specialised view at the HELEF language, now pointed to modelling of strategic games by meaning of Game Theory. Solving the strategy games requires an extreme number of computing iterations where certain (generally unknown) subset of iterations is repeated with no new information and so redundant. We employ a special feature of the HELEF language called Automatic Information Net (AIN) to model the whole computation itself, so then by using AIN we can predict what subset of iterations is not needed for the game's solution. The problem is demonstrated on a simple competition two-player game on a market with some general commodity.

Klíčová slova

Game theory, modelling and simulation, optimisation, strategy games, market model

Autoři

HRUBÝ, M.

Rok RIV

2006

Vydáno

15. 9. 2006

Místo

Ostrava

ISBN

80-86840-26-3

Kniha

Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems

Strany od

121

Strany do

126

Strany počet

7

BibTex

@inproceedings{BUT22259,
  author="Martin {Hrubý}",
  title="Using the HELEF Language to Model the Strategic Games",
  booktitle="Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems",
  year="2006",
  pages="121--126",
  address="Ostrava",
  isbn="80-86840-26-3"
}