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HRUBÝ, M.
Originální název
Using the HELEF Language to Model the Strategic Games
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
The paper deals with a specialised view at the HELEF language, now pointed to modelling of strategic games by meaning of Game Theory. Solving the strategy games requires an extreme number of computing iterations where certain (generally unknown) subset of iterations is repeated with no new information and so redundant. We employ a special feature of the HELEF language called Automatic Information Net (AIN) to model the whole computation itself, so then by using AIN we can predict what subset of iterations is not needed for the game's solution. The problem is demonstrated on a simple competition two-player game on a market with some general commodity.
Klíčová slova
Game theory, modelling and simulation, optimisation, strategy games, market model
Autoři
Rok RIV
2006
Vydáno
15. 9. 2006
Místo
Ostrava
ISBN
80-86840-26-3
Kniha
Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems
Strany od
121
Strany do
126
Strany počet
7
BibTex
@inproceedings{BUT22259, author="Martin {Hrubý}", title="Using the HELEF Language to Model the Strategic Games", booktitle="Proceedings of XXVIIIth International Autumn Colloquium ASIS 2006: Advanced Simulation of Systems", year="2006", pages="121--126", address="Ostrava", isbn="80-86840-26-3" }