Publication detail
Cache-Based Parallel Particle Rendering Engine
TIŠNOVSKÝ, P. HEROUT, A. ZEMČÍK, P.
Original Title
Cache-Based Parallel Particle Rendering Engine
Type
journal article - other
Language
English
Original Abstract
Current hardware graphics rendering engines efficiently process hugeamount of triangle data, but are not as suitable when operating onpoint-based scenes. This paper presents an architectural design forpoint-based rendering. We are using a previously developed hardwaremodel featuring FPGA, DSP and CAM memory.
Keywords
particle, surfel, particle renderer, particle rendering engine, FieldProgrammable Gate Array - FPGA, Content Addressable Memory - CAM,Digital Signal Processor - DSP, Programmable Switching Matrix - PSM,Configurable Logic Block - CLB, cache, spatial data locality
Authors
TIŠNOVSKÝ, P.; HEROUT, A.; ZEMČÍK, P.
RIV year
2003
Released
22. 9. 2003
ISBN
1213-161X
Periodical
ElectronicsLetters.com - http://www.electronicsletters.com
Year of study
2003
Number
1
State
Czech Republic
Pages count
8
BibTex
@article{BUT42291,
author="Pavel {Tišnovský} and Adam {Herout} and Pavel {Zemčík}",
title="Cache-Based Parallel Particle Rendering Engine",
journal="ElectronicsLetters.com - http://www.electronicsletters.com",
year="2003",
volume="2003",
number="1",
pages="8",
issn="1213-161X"
}