Detail publikace
Cache-Based Parallel Particle Rendering Engine
TIŠNOVSKÝ, P. HEROUT, A. ZEMČÍK, P.
Originální název
Cache-Based Parallel Particle Rendering Engine
Typ
článek v časopise - ostatní, Jost
Jazyk
angličtina
Originální abstrakt
Current hardware graphics rendering engines efficiently process hugeamount of triangle data, but are not as suitable when operating onpoint-based scenes. This paper presents an architectural design forpoint-based rendering. We are using a previously developed hardwaremodel featuring FPGA, DSP and CAM memory.
Klíčová slova
particle, surfel, particle renderer, particle rendering engine, FieldProgrammable Gate Array - FPGA, Content Addressable Memory - CAM,Digital Signal Processor - DSP, Programmable Switching Matrix - PSM,Configurable Logic Block - CLB, cache, spatial data locality
Autoři
TIŠNOVSKÝ, P.; HEROUT, A.; ZEMČÍK, P.
Rok RIV
2003
Vydáno
22. 9. 2003
ISSN
1213-161X
Periodikum
ElectronicsLetters.com - http://www.electronicsletters.com
Ročník
2003
Číslo
1
Stát
Česká republika
Strany počet
8
BibTex
@article{BUT42291,
author="Pavel {Tišnovský} and Adam {Herout} and Pavel {Zemčík}",
title="Cache-Based Parallel Particle Rendering Engine",
journal="ElectronicsLetters.com - http://www.electronicsletters.com",
year="2003",
volume="2003",
number="1",
pages="8",
issn="1213-161X"
}