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TIŠNOVSKÝ, P. HEROUT, A.
Original Title
Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure
Type
article in a collection out of WoS and Scopus
Language
English
Original Abstract
Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.
Keywords
Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation
Authors
TIŠNOVSKÝ, P.; HEROUT, A.
RIV year
2003
Released
26. 4. 2002
Publisher
Slovak University of Technology in Bratislava
Location
Budmerice
ISBN
80-223-1730-6
Book
Spring Conference on Computer Graphics Proceedings 2002
Pages from
145
Pages to
150
Pages count
6
BibTex
@inproceedings{BUT10016, author="Pavel {Tišnovský} and Adam {Herout}", title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure", booktitle="Spring Conference on Computer Graphics Proceedings 2002", year="2002", pages="145--150", publisher="Slovak University of Technology in Bratislava", address="Budmerice", isbn="80-223-1730-6" }