Publication detail

Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure

TIŠNOVSKÝ, P. HEROUT, A.

Original Title

Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure

Type

article in a collection out of WoS and Scopus

Language

English

Original Abstract

Visualization algorithms operating on vector field, such as particle-tracing, require continuous (defined for every position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We present a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field. The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.

Keywords

Octree, Quadtree, Particle systems, Particle tracing, Vector field, Voxels, Trilinear interpolation

Authors

TIŠNOVSKÝ, P.; HEROUT, A.

RIV year

2003

Released

26. 4. 2002

Publisher

Slovak University of Technology in Bratislava

Location

Budmerice

ISBN

80-223-1730-6

Book

Spring Conference on Computer Graphics Proceedings 2002

Pages from

145

Pages to

150

Pages count

6

BibTex

@inproceedings{BUT10016,
  author="Pavel {Tišnovský} and Adam {Herout}",
  title="Adaptive Algorithm for Vector Field Interpolation Based on Octree Structure",
  booktitle="Spring Conference on Computer Graphics Proceedings 2002",
  year="2002",
  pages="145--150",
  publisher="Slovak University of Technology in Bratislava",
  address="Budmerice",
  isbn="80-223-1730-6"
}