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CHLUBNA, T. MILET, T. ZEMČÍK, P.
Original Title
Real-time per-pixel focusing method for light field rendering
Type
journal article in Web of Science
Language
English
Original Abstract
Light field rendering belongs to image-based rendering methods that do not use 3D models but only images of the scene as the input to render new views. Light field approximation, represented as a set of images, suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene. Without the information about the depth in the scene, a proper focusing of the light field scene is limited to a single focusing distance. The correct focusing method is addressed in this work and a real-time solution for focusing of light field scenes, based on statistical analysis of the pixel values contributing to final image, is proposed. Compared to existing techniques, this method does not need a precomputed or acquired depth information. Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even when using a high resolution light field data, yielding visually satisfactory results. Experimental evaluation of the proposed method implemented on GPU is presented in this paper.
Keywords
image-based rendering, light field, plenoptic function, computational photography
Authors
CHLUBNA, T.; MILET, T.; ZEMČÍK, P.
Released
13. 1. 2021
ISBN
2096-0662
Periodical
Computational Visual Media
Year of study
2021
Number
7
State
People's Republic of China
Pages from
319
Pages to
333
Pages count
15
URL
https://link.springer.com/article/10.1007/s41095-021-0205-0
BibTex
@article{BUT168553, author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}", title="Real-time per-pixel focusing method for light field rendering", journal="Computational Visual Media", year="2021", volume="2021", number="7", pages="319--333", doi="10.1007/s41095-021-0205-0", issn="2096-0662", url="https://link.springer.com/article/10.1007/s41095-021-0205-0" }