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HEROUT, A., ZEMČÍK, P.
Original Title
Hardware Implementation of EWA
Type
conference paper
Language
English
Original Abstract
This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of point-based scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.
Keywords
Rendering Systems, Point-Based Graphics, Hardware Acceleration, Surfels
Authors
RIV year
2004
Released
24. 9. 2004
Publisher
Springer Verlag
Location
Warsaw
ISBN
978-1402041785
Book
Computer Vision and Graphics
Pages from
593
Pages to
598
Pages count
6
BibTex
@inproceedings{BUT17370, author="Adam {Herout} and Pavel {Zemčík}", title="Hardware Implementation of EWA", booktitle="Computer Vision and Graphics", year="2004", pages="593--598", publisher="Springer Verlag", address="Warsaw", isbn="978-1402041785" }