Course detail

Computer Visualization and Animation

FSI-YPV-AAcad. year: 2010/2011

The first half of this course is aimed to Macromedia Flash MX 2004, the seccond is aimed to Cinema 4D. In the Flash session is created project in which students will practice their knowledge from each excersise. In the Cinema session students learn how to import 3D objects, render them and how to create animations with them.

Language of instruction

English

Number of ECTS credits

3

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

The course „Computer Modelling I“ concures to preview courses and intensify knowledge at the domain of 2D and 3D graphic. Anew it is aimed to making animations. Student is able to create an interactive-multimedial presentation and visualization of his/her own project.

Prerequisites

The course complements the bachelor study courses „Computer Graphic - CorelDraw“ and "Computer Modelling - Rhinoceros 3D". The elements of work with 2D/3D graphic and knowledge of working with mentioned softwares are supposed.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations.

Assesment methods and criteria linked to learning outcomes

Graded course-unit credit requirements: attendance in lessons, meeting assigned projects deadlines, practical test verifying the knowledge of work with the software and creative work ability.
Resulting evaluation consists of evaluations on projects, tasks and a test. In total it will be possible to aquire 100 points. Resulting classification will be defined by the ECTS scale.
If some of the projects are awarded less than half of the maximum pts., final evaluation of the course is "failed".
According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 - 90 / 1 / Excellent; B /89 - 80 / 1,5 / Very good; C / 79 - 70 / 2 / Good; D / 69 - 60 / Satisfactory; E / 59 - 50 / Sufficient; F / 49 - 0 / 4 / Failed.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

The aim of the course is to learn basic operations in Flash. Students will know how to make 2D objects, animations and concepts of building their Flash application. Students will get elementary knowledge of ActionScript and after completing all lessons will be able to create their own interactive multimedia presentation. With elements of Cinema 4D student will be able to create photorealistic vizualizations.

Specification of controlled education, way of implementation and compensation for absences

The attendance in lectures is recommended. The attendance at seminars is controlled. Students have to be present in scheduled hours in the computer laboratory, work on given projects and wait for consultation, unless a lecturer gives other individual plan. The excuse of absence is possible only due serious reasons such as illness. Unexcused absence may jeopardise awarding the graded course-unit credit.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Cinema 4D. - Praha : Computer Press, 2004.

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme N3901-2 Master's

    branch M-PDS , 1 year of study, winter semester, compulsory

  • Programme B3901-3 Bachelor's

    branch B-PDS , 3 year of study, winter semester, compulsory

Type of course unit

 

Computer-assisted exercise

52 hod., compulsory

Teacher / Lecturer

Syllabus

About Macromedia Flash;
The elements of graphic;
Instances and symbols;
Animations;
Buttons and ActionScript;
ActionScript;
Exporting;
About Maxon Cinema 4D, graphic interface;
Importing geometry, object hierarchy, scene;
Object properties, assigning materials, tags;
Animations, Timeline, Keyframes;
Setting a rendering properties, global illumination;
Output formats.