Course detail

Application Development for Mobile Devices

FIT-TAMAcad. year: 2013/2014

Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Learning outcomes of the course unit

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.

Prerequisites

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Co-requisites

Not applicable.

Planned learning activities and teaching methods

The course uses teaching methods in form of Lecture - 2 teaching hours per week, Projects - 1 teaching hour per week.

Assesment methods and criteria linked to learning outcomes

Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.

Course curriculum

    Syllabus of lectures:
    1. Introduction to the course, Introduction to the problematic of mobile development.
    2. Project workshop.
    3. Development for Android I.
    4. Development for Android II.
    5. Project workshop
    6. Windows Phone 7 - Designing Applications for Marketplace
    7. Windows Phone 7 and Cloud: Practical Examples
    8. Pervasive Computing: Designing Services for the Future
    9. Project workshop
    10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
    11. Experience from practical projects.
    12. Experience from practical projects.
    13. Concluding information, preparation for the final exam.

    Syllabus - others, projects and individual work of students:
    Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.

Work placements

Not applicable.

Aims

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn basics of application creation on systems Windows Phone, Android, iOS, learn basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Specification of controlled education, way of implementation and compensation for absences

  • Mid-term exam - 9 points
  • Project with a defense - 40 points
  • Final written exam - 51 points

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended literature

Not applicable.

Classification of course in study plans

  • Programme IT-MSC-2 Master's

    branch MBS , 0 year of study, winter semester, elective
    branch MIN , 0 year of study, winter semester, elective
    branch MIS , 0 year of study, winter semester, elective
    branch MMI , 0 year of study, winter semester, elective
    branch MMM , 0 year of study, winter semester, elective
    branch MPV , 0 year of study, winter semester, elective
    branch MBI , 0 year of study, winter semester, elective
    branch MGM , 0 year of study, winter semester, elective
    branch MSK , 0 year of study, winter semester, elective

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

Struktura přednášek ještě není definitivní
1.    Úvod do předmětu a problematiky, organizace předmětu
2.    Operační systém Windows Mobile I
3.    Operační systém Windows Mobile II
4.    OpenGL ES (for Embedded Systems)
5.    Windows Mobile DirectX a Direct3D
6.    Symbian
7.    Android
8.    J2ME (Java - Micro Edition)
9.    J2ME - 3D aplikace a hry
10.    Demonstrační cvičení - Windows Mobile, tvorba uživatelských rozhraní, práce s periferiemi
11.    Demonstrační cvičení - Windows Mobile, tvorba 3D aplikací, her, video, audio
12.    Demonstrační cvičení - Symbian, tvorba uživatelských rozhraní, zobrazování grafiky, audio
13.    Demonstrační cvičení - J2ME, tvorba uživatelských rozhraní, zobrazování grafiky, audio

Project

26 hod., optionally

Teacher / Lecturer