Course detail

Graphic and Multimedia Processors

FIT-GMUAcad. year: 2017/2018

Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Approximate computation. Mobile systems. Color models, CIE, TV standards. Graphic pipeline, paralelizatiom. MM systems.  Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Learning outcomes of the course unit

Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL, OpenGL  and CUDA environment.

Prerequisites

There are no prerequisites

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Passing labs and finishing the project.

Course curriculum

    Syllabus of lectures:
    • Introduction, basic concepts. Graphic system  architecture, CUDA. OpenCL. OpenGL.
    • Computation optimalization on advanced GPGPU.
    • Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
    • OpenGL. Shaders.  
    • MM systems, mobile systems.
    • Threads processing principles
    • Graphical systems SGI, GF7800 and next systems.
    • Memory management.
    • Digital cameras, QR codes.
    • Transformations - the orthogonality, JPEG example.
    • Integer cosine transform. Logic enhanced memories.
    • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
    • Wavelet transform. Fax encoding.
    • Black and white images, JBIG, distortion measures. Game consoles.

    Syllabus of computer exercises:
    • 12 points
      1. Introduction to OpenCL
      2. OpenCL memory model
      3. Communication between OpenCL and OpenGL
      4. Parallelization using OpenGL

    Syllabus - others, projects and individual work of students:
    Individual project assignment, 28 points.

Work placements

Not applicable.

Aims

To inform the students about hardware support and software implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing, optimization of the computation. New CUDA tool for programming GPGPU. Approximate computation. Mobile systems.

Specification of controlled education, way of implementation and compensation for absences

Passing labs and finishing the project.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Basic literature

Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990 Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996 Další aktuální literatura a firemní zdroje.

Recommended reading

Přednáškové materiály v elektronické formě.

Classification of course in study plans

  • Programme IT-MSC-2 Master's

    branch MBI , 0 year of study, winter semester, elective
    branch MSK , 0 year of study, winter semester, elective
    branch MMM , 0 year of study, winter semester, elective
    branch MBS , 0 year of study, winter semester, elective
    branch MIS , 0 year of study, winter semester, elective
    branch MIN , 0 year of study, winter semester, elective
    branch MGM , 0 year of study, winter semester, compulsory-optional
    branch MPV , 0 year of study, winter semester, compulsory-optional

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

  • Introduction, basic concepts. Graphic system  architecture, CUDA. OpenCL. OpenGL.
  • Computation optimalization on advanced GPGPU.
  • Color models, CIE, TV standards. Graphical systems, pipelina and parallelization. Approximate computation.
  • OpenGL. Shaders.  
  • MM systems, mobile systems.
  • Threads processing principles
  • Graphical systems SGI, GF7800 and next systems.
  • Memory management.
  • Digital cameras, QR codes.
  • Transformations - the orthogonality, JPEG example.
  • Integer cosine transform. Logic enhanced memories.
  • Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
  • Wavelet transform. Fax encoding.
  • Black and white images, JBIG, distortion measures. Game consoles.

Exercise in computer lab

8 hod., optionally

Teacher / Lecturer

Syllabus

  • 12 points
    1. Introduction to OpenCL
    2. OpenCL memory model
    3. Communication between OpenCL and OpenGL
    4. Parallelization using OpenGL

Project

18 hod., optionally

Teacher / Lecturer