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Course detail
FaVU-B3MU-LAcad. year: 2019/2020
The subject draws on a wider awareness of the design of game design and leads students to experimental attitudes and realizations of the subject. It analyzes the boundary between physical and digital games across established artistic practices and contextually-used "spatial installation" media. Within the scope of the physical space, the topic of board, escape or card games and their potential role in the institutional environment of a high school of art, or gallery or festival environment, is opened here. In such an environment, naturally, the question is "Why is there a game when it is not needed?". Finding the answer to this question is one of the important aspects of stimulating the working attitudes and expressive means of individual students in the studio.
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branch VU-IDT , 3 year of study, summer semester, compulsory
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