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FaVU-1ZHERVAcad. year: 2022/2023
The ever-increasing impact of computer games, simulators, and "serious games" applications undeniably shows their future potential. However, their development requires a comprehensive overview of a wide range of topics and creative approaches used in solving various and unconventional problems. In the course Game Design Principles (IZH), we introduce participants to the issue of game development both in terms of theoretical algorithms and procedures, as well as practical experience using the Unity platform.WHY IS THE COURSE TAUGHTThe course offers participants an introduction to the development of computer games. However, this knowledge can be applied in a broader context. Thanks to the massive demand for visualizations and prototypes, the so-called "serious games" are frequently utilized in many applications. Their uses range from games for entertainment, architectural designs, product prototypes, visualizations, and presentations to film prototypes. The theoretical part of the course takes the form of lectures, introducing the general concepts, algorithms, and procedures of game design. Further, the practical exercises allow the students to deepen their abilities through regular demonstrations, practical exercises, and a project focused on the Unity development platform.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
ACQUIRED SKILLS, KNOWLEDGE AND COMPETENCES FROM THE SUBJECTStudents will learn the basic terminology of game design set in the contemporary game development process.Students will gain an overview of algorithms and techniques used in the implementation of interactive and passive multimedia applications.Students will learn to solve common problems in game development using the Unity development platform.Students will be able to transform concepts and ideas into real-world applications using prototypes and hands-on development processes.SKILLS, KNOWLEDGE AND COMPETENCES GENERALStudents will learn to solve simple programming problems through regular assignments.Students will become proficient in the practical use of programming, debugging and modelling tools.Students will practice scripting and programming in C# and HLSL.Translated with www.DeepL.com/Translator (free version)
Prerequisites
Necessary prerequisite knowledge includes:Basics of Algebra and Geometry: matrices, vectors, transformations, projections.Basics of Programming: troubleshooting, any programming or scripting language.Basics of Computer Graphics and Multimedia: 3D rendering, forms of multimedia data.
Co-requisites
Planned learning activities and teaching methods
26 hrs lectures, 12 hrs demonstration exercises, 14 hrs projectsTeaching will be in the form of lectures followed by tutor-led exercises and independent work on projects.
Assesment methods and criteria linked to learning outcomes
Submission and presentation of the Game Jam project are mandatory, with no less than 50 points required to pass the course successfully. Each student can further obtain bonus points from practical exercises. ASSESSMENT POINTS100 project, 28 practical exercises (bonus points)
Course curriculum
SYLLABUS OF LECTURES1. What is Game: Introduction, History Overview, Terminology, Serious Games2. Game Design: Systems Design, Game Genres, Mechanics, Designing a Game3. Game Engine: Architecture and Systems, Game loop, The Unity Engine4. Unity as a Platform: Data Orientation, Entities and Components, Execution Logic5. User Input: Control Styles, Hardware Specifics, Input in Unity6. Space and Bodies: Scene in 3D, Transformation, Physics in Unity7. Visualization and Rendering: Camera, Effects and Shaders, Materials in Unity8. Assets and Models: Formats and Tools, Rigging, Skinning, Assets in Unity9. Scene Dynamics: Animation, Interpolation, Skeletal Animation, Timeline10. Visual Interface: Elements, Events, Feedback, UX, UI Toolkit in Unity11. Sound System: Sound design, Sources and Listeners, Scene Influence12. Idea and Realization: Game Mechanics, Experimentation, Blockout, Assignments13. Game Development: Development Process, Publication, Monetization Systems, MarketingSYLLABUS OF COMPUTER EXERCISES1. (3.) Tools and the Unity Platform: Unity C#, Game Loop, Exercises and Projects2. (5.) Prototypes and Input: Prototypes and Debugging, User Input, Control Styles3. (7.) Forms of Visualization: Materials, Shading, Shader Graph, Shader Effects5. (9.) Physical Interaction: Keyframe animation, Bounding Volumes, Physical Simulation4. (11.) Game Interface: Events, UI Builder, Mockup, Sound Feedback6. (12.) Development Assignment: Prototyping of Game Mechanics, Game LogicSYLLABUS - OTHERS, PROJECTS AND INDIVIDUAL WORK OF STUDENTSPractical exercises: 1. (2.) Analysis of Mechanics: Selected (even serious) game, Design, Style, One page A42. (3.) Unity Project: Environment Preparation, GIT repository, C# script, Web export3. (5.) Entity Control: Combination of Entities and Components, User Control4. (7.) Materials and Effects: Material Editor, Material Shaders5. (9.) Animation in 2D: Asset Creation, Keyframe Animation, Time6. (10.) Inventory Interface: Drag & Drop, Sound Feedback7. (12.) Mechanics Tuning: Assignment, Prototype Enhancement
Work placements
Aims
The objective is to provide the students with an overview of game application development. We present the practical implementation using the Unity platform, focusing on both game and serious applications. Students will get acquainted with individual game systems, their relevance in the whole, and finally, how to implement them. Specifically, we focus on game development issues concerning communication with the user, rendering, physical simulation, sound, and modeling. Further, we introduce the participants to frequently used game development tools. Ultimately, the acquired knowledge enables the students to transform their ideas into real interactive and passive applications, providing the necessary groundwork for further development.
Specification of controlled education, way of implementation and compensation for absences
PROGRESS ASSESSMENTPractical exercises up to 7 x 4 = 28 bonus points.Game Jam project up to 100 points.Minimum to pass the course according to the ECTS assessment is 50 points (+bonus points).CONTROLLED INSTRUCTIONThe practical exercises are assigned and evaluated during the semester.The Game Jam project takes place during the final weeks of the semester, ending with the time limit expiration.
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
branch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, electivebranch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, electivebranch VU-D , 1 year of study, winter semester, electivebranch VU-D , 2 year of study, winter semester, electivebranch VU-D , 3 year of study, winter semester, electivebranch VU-D , 4 year of study, winter semester, electivebranch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-D , 1 year of study, winter semester, electivebranch VU-D , 2 year of study, winter semester, electivebranch VU-D , 3 year of study, winter semester, electivebranch VU-D , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-D , 1 year of study, winter semester, electivebranch VU-D , 2 year of study, winter semester, electivebranch VU-D , 3 year of study, winter semester, electivebranch VU-D , 4 year of study, winter semester, electivebranch VU-IDT , 1 year of study, winter semester, electivebranch VU-IDT , 2 year of study, winter semester, electivebranch VU-IDT , 3 year of study, winter semester, electivebranch VU-IDT , 4 year of study, winter semester, electivebranch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, electivebranch VU-VT , 1 year of study, winter semester, electivebranch VU-VT , 2 year of study, winter semester, electivebranch VU-VT , 3 year of study, winter semester, electivebranch VU-VT , 4 year of study, winter semester, elective
branch BIT , 2 year of study, winter semester, elective
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