Course detail

Modelling in 3D

FAST-NUB021Acad. year: 2024/2025

Working in 3D space: managing views and visual styles, working with viewports and coordinate systems.
Using of drawing and modifying commands in space.
3D modelling – basic solids, solids and surfaces generated by curves, surfaces derived from surfaces, meshes.
Modifying 3D objects.
Photorealistic displaying: materials, lights, shadows, scenes, rendering.

Language of instruction

Czech

Number of ECTS credits

4

Mode of study

Not applicable.

Department

Institute of Computer Aided Engineering and Computer Science (AIU)

Entry knowledge

Modeling in 2D in CAD systems.

Rules for evaluation and completion of the course

Condition of adequate attendance (max two absences). Final individual model with vizualization, presentation and simple documentation.


Extent and forms are specified by guarantor’s regulation updated for every academic year.

Aims

Modelling in 3D space, basics of rendering
Advanced skills in drawing documentation.
Working skills of 3D objects modelling and their visualization.

Study aids

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Učební texty jsou odkazované z kurzu v FAST-moodle.

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme NPC-GK Master's 2 year of study, winter semester, compulsory-optional

Type of course unit

 

Lecture

13 hod., optionally

Teacher / Lecturer

Syllabus

1. The introduction to course and 3D modelling. 2. Simple surfaces. 3. Meshes. 4. Basic solids and their modifing. 5. Materials. 6. Modelling objects from curves 7. Surfaces derived from other surfaces. 8. Projection curves on surfaces, sections. 9. Perspective, cameras, animations. 10. Lights, shadows, rendering.

Exercise

26 hod., compulsory

Teacher / Lecturer

Syllabus

1. Working in 3D: managing views and visual styles, working with viewports and coordinate systems. 2. Simple surfaces. 3. Meshes and basic solids. 4. Modifing of solids. 5. Modelling from curves: revolve, extrude. 6. Modelling from curves: sweep, loft. 7. Modelling usig known technics, projection curves on surfaces. 8. Modelling usig known technics, using bitmaps in materials. 9. Surfaces derived from other surfaces. 10. Repeating of basic modelling, sections, preparing layouts. 11. Perspective, cameras, animations, lights, shadows, rendering. 12. Individual work: modelling using various technics on the base of student's own data. 13. Individual work: documentation, vizualization a prezentation individual model.