Course detail

Computer Technologies IV - 3D modelling and visualization

FA-VE4Acad. year: 2009/2010

The subject is focussed on mastering 3 D computer graphics and visualisation. Students get acquainted with the methods and tools of 3 D modelling in the Autodesk VIZ 2005 environment. They will be capable of creating realistic 3 D scenes (illumination, materials, space effects, atmospheric effects, etc.). They get acquainted with the basics of animation.

Language of instruction

English

Number of ECTS credits

4

Mode of study

Not applicable.

Learning outcomes of the course unit

The student gains theoretical knowledge of 3 D computer graphics and photorealistic visualisation, and practical skill in creating scenes in the Autodesk VIZ 2005 environment.

Prerequisites

The student has command of the basics of 2D and 3D computer graphics.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations.

Assesment methods and criteria linked to learning outcomes

Classified credit - going through final test, submission of assignments in required terms.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

The objective is to gain theoretical knowledge of and practical skill in creating photorealistic visualisations of studied objects.

Specification of controlled education, way of implementation and compensation for absences

80 % attendance at tutorials, active work at seminars, continuous work on assignments

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended literature

Not applicable.

Classification of course in study plans

  • Programme ARCHURB Bachelor's

    branch ARCH , 1 year of study, summer semester, elective

  • Programme ARCHURB Master's

    branch ARCH , 1 year of study, summer semester, elective

Type of course unit

 

Lecture

26 hod., optionally

Teacher / Lecturer

Syllabus

Information technology in architecture, computer-aided architectural design.
Modern CAAD systems, overview of the systems used, merits and drawbacks, use.
Composition and concept in creating a 3D scene.
Parametric modelling.
NURBS modelling - theory, examples of concrete implementation, overview of use in CAD, conversion to other representation.
Procedural moidelling.
Fractal geometry, basics of theory, examples of application to modelling of architecture.
Colour in the computer. CMS colour management. Digital phtography.
Light in architecture - influence of light on architectural space, lighting and insolation requirements, computerised tools for work with light in architecture, comparison, examples.
Physical and virtual construction.
Radiosity, scene's composition, method and its use in architecture, examples.
Raytrace, scene's composition, method and its use in architecture, examples.
Visualisation in architecture.

Exercise in computer lab

26 hod., optionally

Teacher / Lecturer

Syllabus

Introduction to Autodesk VIZ, basic terminology, structure.
Basic procedures and principles of making 3D models.
Parametric modelling.
3D modelling - Boolean operations.
3D modelling - Lathe, Extrude, etc.
3D modelling - loft, modifiers.
Modifiers of 3D objects.
Modifiers of geometry of 3D objects.
Material editor, maps, shader parameters.
Texture, mask, creation of own materials.
Lights, lighting models.
Cameras. Shading algorithms, rendering.
Basics of animation.