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DVOŘÁK, R. DRAHANSKÝ, M.
Originální název
Real-Time Terrain Deformations
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
Klíčová slova
terrain deformation, OpenSceneGraph, mass-spring model, Lennard-Jones potential
Autoři
DVOŘÁK, R.; DRAHANSKÝ, M.
Rok RIV
2007
Vydáno
23. 8. 2007
Nakladatel
IEEE Computer Society
Místo
Los Alamitos
ISBN
0-7695-2929-1
Kniha
Proceedings of the Fourth International Conference on Image and Graphics
Strany od
1020
Strany do
1025
Strany počet
6
BibTex
@inproceedings{BUT28812, author="Radim {Dvořák} and Martin {Drahanský}", title="Real-Time Terrain Deformations", booktitle="Proceedings of the Fourth International Conference on Image and Graphics", year="2007", pages="1020--1025", publisher="IEEE Computer Society", address="Los Alamitos", isbn="0-7695-2929-1" }