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ŠKORPIL, V. KOUBEK, T. ENDRLE, P.
Originální název
Image Processing Methods Optimization by Means of GPU Computing
Typ
článek ve sborníku ve WoS nebo Scopus
Jazyk
angličtina
Originální abstrakt
Optimization of computer resources allocation is crucial for real-time image processing applications. One of the optimization possibilities is the use of GPU (Graphics Processing Unit) instead of CPU for computing. The article explains augmented reality application (AuRel) and the possibility of speeding-up the image pre-processing phase. Further, two image processing algorithms – threshold and convolution are tested. These algorithms are tested in various implementations from naive code performed on CPU to optimized code running on GPU.
Klíčová slova
Image processing, GPU (Graphics Processing Unit), GPGPU, CUDA, OpenCL, Augmented Reality
Autoři
ŠKORPIL, V.; KOUBEK, T.; ENDRLE, P.
Rok RIV
2012
Vydáno
14. 7. 2012
Nakladatel
WSEAS
Místo
Kos Island, Greece
ISBN
978-1-61804-109-8
Kniha
Recent Researches in Communications and Computers
Číslo edice
1
Strany od
95
Strany do
100
Strany počet
6
BibTex
@inproceedings{BUT93517, author="Vladislav {Škorpil} and Tomáš {Koubek} and Pavel {Endrle}", title="Image Processing Methods Optimization by Means of GPU Computing", booktitle="Recent Researches in Communications and Computers", year="2012", number="1", pages="95--100", publisher="WSEAS", address="Kos Island, Greece", isbn="978-1-61804-109-8" }