Detail publikace

Animated Particle Rendering in DSP and FPGA

HEROUT, A. ZEMČÍK, P.

Originální název

Animated Particle Rendering in DSP and FPGA

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).

Klíčová slova

point clouds, rendering, animation, FPGA, hardware

Autoři

HEROUT, A.; ZEMČÍK, P.

Rok RIV

2004

Vydáno

22. 4. 2004

Nakladatel

Slovak University of Technology in Bratislava

Místo

Bratislava

ISBN

80-223-1918-X

Kniha

SCCG 2004 Proceedings

Strany od

237

Strany do

242

Strany počet

6

BibTex

@inproceedings{BUT16912,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Animated Particle Rendering in DSP and FPGA",
  booktitle="SCCG 2004 Proceedings",
  year="2004",
  pages="237--242",
  publisher="Slovak University of Technology in Bratislava",
  address="Bratislava",
  isbn="80-223-1918-X"
}