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HEROUT, A. ZEMČÍK, P.
Originální název
Animated Particle Rendering in DSP and FPGA
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
This paper presents an algorithm for rendering and animation of 3D point-clouds using FPGA (Field Programmable Gate Array) chip coupled with a DSP (Digital Signal Processor). The point-clouds are sets of graphical data (particles) in 3D space suitable for and perspective for potentially many purposes in modern computer graphics. The paper describes the architecture of the proposed rendering system and a novel approach to rendering and simple animation of large of 3D point-clouds (large sets of particles).
Klíčová slova
point clouds, rendering, animation, FPGA, hardware
Autoři
HEROUT, A.; ZEMČÍK, P.
Rok RIV
2004
Vydáno
22. 4. 2004
Nakladatel
Slovak University of Technology in Bratislava
Místo
Bratislava
ISBN
80-223-1918-X
Kniha
SCCG 2004 Proceedings
Strany od
237
Strany do
242
Strany počet
6
BibTex
@inproceedings{BUT16912, author="Adam {Herout} and Pavel {Zemčík}", title="Animated Particle Rendering in DSP and FPGA", booktitle="SCCG 2004 Proceedings", year="2004", pages="237--242", publisher="Slovak University of Technology in Bratislava", address="Bratislava", isbn="80-223-1918-X" }