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HAVEL, J. HEROUT, A.
Originální název
Rendering Pipeline Modelled by Category Theory
Typ
článek ve sborníku mimo WoS a Scopus
Jazyk
angličtina
Originální abstrakt
This paper describes basic concepts from category theory, which are commonly used in functional programming. These concepts are applied to shader programming and to the rendering pipeline and the whole rendering pipeline is formally modelled using category theory. This model can be used for more abstract and formal approach to shader programming. Mathematical formalization of the rendering pipeline and its stages can be helpful in shader compiler design, for proving algorithms, complexity analysis, and other tasks.
Klíčová slova
Rendering, Shaders, Category Theory
Autoři
HAVEL, J.; HEROUT, A.
Rok RIV
2010
Vydáno
13. 12. 2010
Nakladatel
University of West Bohemia in Pilsen
Místo
Plzeň
ISBN
978-80-86943-85-5
Kniha
GraVisMa 2010 workshop proceedings
Strany od
101
Strany do
105
Strany počet
5
BibTex
@inproceedings{BUT35207, author="Jiří {Havel} and Adam {Herout}", title="Rendering Pipeline Modelled by Category Theory", booktitle="GraVisMa 2010 workshop proceedings", year="2010", pages="101--105", publisher="University of West Bohemia in Pilsen", address="Plzeň", isbn="978-80-86943-85-5" }